[Comp Guide] Finding your Hidden Power


Credits: Pokemmo Forum
The content listed here was originally taken from the Pokemmo Forum.

Hidden Power is a strange move whose type (which can be anything except normal) and base power (which can range anywhere from 30-70) is determined by a pokemon's IVs thats obtainable from the rocket game corner. Starmie doesn't usually need hidden power because it can learn so many different types of special based moves that play off its great special attack stat, but what about Arcanine whose great base 110 attack can really only be utilized with ExtremeSpeed? What about Jolteon who has to retreat from or fall to every ground type in the game? This is where Hidden Power finds its niche.

Since Hidden Power's attributes are based on your pokemon's IVs there's nothing you can do to affect what they'll be, but you can use the formulas used to calculate them to learn what to look for in the marketplace.

If you have a pokemon whose IVs you already know and want to know what it's hidden power will be without doing the calculation yourself, psypoke offers a table and a calculator here: [url="http://www.psypokes.com/dex/hp.php"]http://www.psypokes.com/dex/hp.php[/url]

If you have a pokemon who's at level 50 whose exact IVs you dont know and you want to figure out it's hidden power without using a TM on it, ThinkNice has provided an easy to follow guide explaining how to do so: [url="https://forums.pokemmo.eu/index.php?/topic/20681-calculating-your-hp-at-level-50/"]https://forums.pokem...hp-at-level-50/[/url]

Hidden Power Type: ((hp + 2(att) + 4(def) + 8(spe) +16(spa) + 32(spd))x15)/63
values of stats are determined by whether an IV is even or odd. if it is even
the value is 0 and if it is odd the value is 1.

0=Fighting 1=Flying 2=Poison 3=Ground 4=Rock 5=Bug 6=Ghost 7=Steel 8=Fire
9=Water 10=Grass 11=Electric 12=Psychic 13=Ice 14=Dragon 15=Dark

Hidden Power Power: (((hp+2(att)+4(def)+8(spe)+16(spa)+32(spd))x40)/63)+30
values of stats are determined by dividing iv by 4. if it has remainder of 0 or 1
the value is 0, if it has remainder of 2 or 3 the value is 1.

The more IVs a pokemon has that leave remainders of 2 or 3 if divided by 4 the more powerful Hidden Power is, however you see each IV is weighted differently in the formula. If the special defense IV doesn't have a value that leaves a large remainder, the max power of your hidden power will drop from 70 to 49. Having just the special attack and special defense IVs will leave you with a base power of 60. Some popular Hidden Powers, like Flying for Aerodactyl, Charizard, Jumpluff, Crobat, and Dragonite, really don't do any good unless they have a power greater than 60, since they can each also learn aerial ace which has a base power of 60. When looking for a specific hidden power while training, farming, or windowshopping pokemon, it's imperative that the special defense IV leaves a remainder of 2 or 3 when divided by 4. Additionally, all special attack type hidden powers have an odd numbered special defense IV. All physical type hidden powers require an even number for the special defense IV except for steel, but steel is an undesired hidden power type for almost any pokemon except for forretress maybe, so if you're looking for a physically based hidden power type and you have an odd numbered special defense IV you should keep farming.

odd # IVs that provide value of 1: 3, 7, 11, 15, 19, 23, 27, 31
even # IVs that provide value of 1: 2, 6, 10, 14, 18, 22, 26, 30
odd # IVs that provide value of 0: 1, 5, 9, 13, 17, 21, 25, 29
even # IVs that provide value of 0: 0, 4, 8, 12, 16, 20, 24, 28


FORMATTED HP/ATT/DEF/SPA/SPD/SPE

Fighting:
[spoiler]EVEN/EVEN/EVEN/EVEN/EVEN/EVEN
ODD/EVEN/EVEN/EVEN/EVEN/EVEN
EVEN/ODD/EVEN/EVEN/EVEN/EVEN
ODD/ODD/EVEN/EVEN/EVEN/EVEN
EVEN/EVEN/ODD/EVEN/EVEN/EVEN[/spoiler]

(Good for Banette, Crobat, Arcanine, Rapidash, Dodrio, Flareon, Octillery)

Flying:
[spoiler]ODD/EVEN/ODD/EVEN/EVEN/EVEN
EVEN/ODD/ODD/EVEN/EVEN/EVEN
ODD/ODD/ODD/EVEN/EVEN/EVEN
EVEN/EVEN/EVEN/EVEN/EVEN/ODD[/spoiler]

(Good for Gyarados, Heracross, can be stronger than Aerial Ace)

Poison:
[spoiler]ODD/EVEN/EVEN/EVEN/EVEN/ODD
EVEN/ODD/EVEN/EVEN/EVEN/ODD
ODD/ODD/EVEN/EVEN/EVEN/ODD
EVEN/EVEN/ODD/EVEN/EVEN/ODD[/spoiler]

(Really provides no notable coverage)

Ground:
[spoiler]ODD/EVEN/ODD/EVEN/EVEN/ODD
EVEN/ODD/ODD/EVEN/EVEN/ODD
ODD/ODD/ODD/EVEN/EVEN/ODD
EVEN/EVEN/EVEN/ODD/EVEN/EVEN[/spoiler]

(Good for Scizor, Kabutops, Crobat, Dodrio)

Rock:
[spoiler]ODD/EVEN/EVEN/ODD/EVEN/EVEN
EVEN/ODD/EVEN/ODD/EVEN/EVEN
ODD/ODD/EVEN/ODD/EVEN/EVEN
EVEN/EVEN/ODD/ODD/EVEN/EVEN[/spoiler]

(Good for Gyarados, Tauros, Scizor, Breloom more accurate than Rock Slide)

Bug:
[spoiler]ODD/EVEN/ODD/ODD/EVEN/EVEN
EVEN/ODD/ODD/ODD/EVEN/EVEN
ODD/ODD/ODD/ODD/EVEN/EVEN
EVEN/EVEN/EVEN/ODD/EVEN/ODD
ODD/EVEN/EVEN/ODD/EVEN/ODD[/spoiler]

(Good for Dugtrio, Scizor, Pinsir, physical Tyranitar, Forretress)

Ghost:
[spoiler]EVEN/ODD/EVEN/ODD/EVEN/ODD
ODD/ODD/EVEN/ODD/EVEN/ODD
EVEN/EVEN/ODD/ODD/EVEN/ODD
ODD/EVEN/ODD/ODD/EVEN/ODD[/spoiler]

(Good for Muk, Fighting types, Tauros, Dodrio, Scizor, Pinsir)

Steel:
[spoiler]EVEN/ODD/ODD/ODD/EVEN/ODD
ODD/ODD/ODD/ODD/EVEN/ODD
EVEN/EVEN/EVEN/EVEN/ODD/EVEN
ODD/EVEN/EVEN/EVEN/ODD/EVEN[/spoiler]

(really provides no notable coverage)

Fire:
[spoiler]EVEn/ODD/EVEN/EVEN/ODD/EVEN
ODD/ODD/EVEN/EVEN/ODD/EVEN
EVEN/EVEN/ODD/EVEN/ODD/EVEN
ODD/EVEN/ODD/EVEN/ODD/EVEN[/spoiler]

(Good for Alakazam, Espeon, Gengar, Magneton, Exeggutor, Venusaur, Victreebel, Vileplume)

Water:
[spoiler]EVEN/ODD/ODD/EVEN/ODD/EVEN
ODD/ODD/ODD/EVEN/ODD/EVEN
EVEN/EVEN/EVEN/EVEN/ODD/ODD
ODD/EVEN/EVEN/EVEN/ODD/ODD[/spoiler]

(Good for Alakazam, Espeon, Gengar, Electric types)

Grass:
[spoiler]EVEN/ODD/EVEN/EVEN/ODD/ODD
ODD/ODD/EVEN/EVEN/ODD/ODD
EVEN/EVEN/ODD/EVEN/ODD/ODD
ODD/EVEN/ODD/EVEN/ODD/ODD
EVEN/ODD/ODD/EVEN/ODD/ODD[/spoiler]

(Good for Tyranitar, Blissey, electric types)

Electric:
[spoiler]ODD/ODD/ODD/EVEN/ODD/ODD
EVEN/EVEN/EVEN/ODD/ODD/EVEN
ODD/EVEN/EVEN/ODD/ODD/EVEN
EVEN/ODD/EVEN/ODD/ODD/EVEN[/spoiler]

(Good for Cloyster, Jynx, Espeon, Kingdra, stronger than shock wave)

Psychic:
[spoiler]ODD/ODD/EVEN/ODD/ODD/EVEN
EVEN/EVEN/ODD/ODD/ODD/EVEN
ODD/EVEN/ODD/ODD/ODD/EVEN
EVEN/ODD/ODD/ODD/ODD/EVEN[/spoiler]

(Provides no notable coverage)

Ice:
[spoiler]ODD/ODD/ODD/ODD/ODD/EVEN
EVEN/EVEN/EVEN/ODD/ODD/ODD
ODD/EVEN/EVEN/ODD/ODD/ODD
EVEN/ODD/EVEN/ODD/ODD/ODD[/spoiler]

(Good for Electric Types, Alakazam, Exeggutor, Gengar, Espeon, Muk)

Dragon:
[spoiler]ODD/ODD/EVEN/ODD/ODD/ODD
EVEN/EVEN/ODD/ODD/ODD/ODD
ODD/EVEN/ODD/ODD/ODD/ODD
EVEN/ODD/ODD/ODD/ODD/ODD[/spoiler]

(Good for Kingdra)

Dark:
[spoiler]ODD/ODD/ODD/ODD/ODD/ODD[/spoiler]

(can be stronger than bite)

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